1. 簡介
Flutter 是 Google 的 UI 工具包,可讓您根據單一程式碼集,打造出適合在行動、網路和桌機環境中執行且具有美感的原生應用程式。在本程式碼研究室中,您將瞭解如何建構 Flutter 應用程式,以便在 Android、iOS、網頁、Windows、macOS 或 Linux 等平台上執行。
課程內容
- 如何擴充專為行動裝置設計的 Flutter 應用程式,讓其可在 Flutter 支援的六個平台上運作。
- 不同 Flutter API 的平台偵測方式,以及使用各個 API 的時機。
- 適應在網路上執行應用程式的限制和預期。
- 如何同時使用不同的套件,以支援所有 Flutter 平台。
建構項目
在本程式碼研究室中,您會先建構適用於 Android 和 iOS 的 Flutter 應用程式,探索 Flutter 的 YouTube 播放清單。接著,您將根據應用程式視窗的大小修改資訊顯示方式,讓這個應用程式能夠在三個桌面平台 (Windows、macOS 和 Linux) 上運作。接著,您將調整應用程式,讓應用程式顯示的文字可供網頁使用者選取。最後,您將為應用程式新增驗證機制,以便探索自己的播放清單,而非由 Flutter 團隊建立的播放清單。這項機制需要為 Android、iOS 和網頁採用不同的驗證方式,而非三個桌面平台 (Windows、macOS 和 Linux)。
以下是 Android 和 iOS 版 Flutter 應用程式的螢幕截圖:
在 macOS 上以寬螢幕模式執行的應用程式應如下圖所示。
本程式碼研究室著重於將行動版 Flutter 應用程式轉換為可在所有六個 Flutter 平台上運作的適應性應用程式。我們不會對與本主題無關的概念和程式碼多做介紹,但會事先準備好這些程式碼區塊,屆時您只要複製及貼上即可。
您想在本程式碼研究室中學習哪些內容?
2. 設定 Flutter 開發環境
您需要兩個軟體才能完成本實驗室活動:Flutter SDK 和編輯器。
您可以使用下列任一裝置執行程式碼研究室:
- 連接至電腦的實體 Android 或 iOS 裝置,並設為開發人員模式。
- iOS 模擬器 (需要安裝 Xcode 工具)。
- Android Emulator (需要在 Android Studio 中設定)。
- 瀏覽器 (偵錯時必須使用 Chrome)。
- 以 Windows、Linux 或 macOS 桌面應用程式形式提供。您必須在要部署的平台上進行開發。因此,如果您想開發 Windows 桌面應用程式,就必須在 Windows 上進行開發,才能存取適當的建構鏈結。docs.flutter.dev/desktop 詳細說明瞭作業系統專屬需求。
3. 開始操作
確認開發環境
如要確保一切都已準備就緒,最簡單的方法是執行下列指令:
flutter doctor
如果顯示的項目沒有勾號,請執行下列指令,進一步瞭解錯誤原因:
flutter doctor -v
您可能需要安裝行動或電腦開發的開發人員工具。如要進一步瞭解如何根據主機作業系統設定工具,請參閱 Flutter 安裝說明文件中的說明文件。
建立 Flutter 專案
如要開始為電腦版應用程式編寫 Flutter,請使用 Flutter 指令列工具建立 Flutter 專案。或者,IDE 可能會提供工作流程,讓您透過 UI 建立 Flutter 專案。
$ flutter create adaptive_app Creating project adaptive_app... Resolving dependencies in adaptive_app... (1.8s) Got dependencies in adaptive_app. Wrote 129 files. All done! You can find general documentation for Flutter at: https://docs.flutter.dev/ Detailed API documentation is available at: https://api.flutter.dev/ If you prefer video documentation, consider: https://www.youtube.com/c/flutterdev In order to run your application, type: $ cd adaptive_app $ flutter run Your application code is in adaptive_app/lib/main.dart.
為確保一切正常運作,請將範本 Flutter 應用程式當做行動應用程式執行,如下所示。或者,您也可以在 IDE 中開啟這個專案,然後使用該工具執行應用程式。由於您在前一個步驟中已將應用程式設為電腦版應用程式,因此這應該是唯一可用的選項。
$ flutter run Launching lib/main.dart on iPhone 15 in debug mode... Running Xcode build... └─Compiling, linking and signing... 6.5s Xcode build done. 24.6s Syncing files to device iPhone 15... 46ms Flutter run key commands. r Hot reload. 🔥🔥🔥 R Hot restart. h List all available interactive commands. d Detach (terminate "flutter run" but leave application running). c Clear the screen q Quit (terminate the application on the device). A Dart VM Service on iPhone 15 is available at: http://127.0.0.1:50501/JHGBwC_hFJo=/ The Flutter DevTools debugger and profiler on iPhone 15 is available at: http://127.0.0.1:9102?uri=http://127.0.0.1:50501/JHGBwC_hFJo=/
您現在應該會看到應用程式正在執行。內容需要更新。
如要更新內容,請使用下列程式碼更新 lib/main.dart
中的程式碼。如要變更應用程式顯示的內容,請執行熱重載。
- 如果您使用指令列執行應用程式,請在控制台中輸入
r
以熱重新載入。 - 如果您使用 IDE 執行應用程式,則在您儲存檔案時,應用程式會重新載入。
lib/main.dart
import 'dart:io' show Platform;
import 'package:flutter/foundation.dart' show kIsWeb;
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
),
home: const ResizeablePage(),
);
}
}
class ResizeablePage extends StatelessWidget {
const ResizeablePage({super.key});
@override
Widget build(BuildContext context) {
final mediaQuery = MediaQuery.of(context);
final themePlatform = Theme.of(context).platform;
return Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'Window properties',
style: Theme.of(context).textTheme.headlineSmall,
),
const SizedBox(height: 8),
SizedBox(
width: 350,
child: Table(
textBaseline: TextBaseline.alphabetic,
children: <TableRow>[
_fillTableRow(
context: context,
property: 'Window Size',
value:
'${mediaQuery.size.width.toStringAsFixed(1)} x '
'${mediaQuery.size.height.toStringAsFixed(1)}',
),
_fillTableRow(
context: context,
property: 'Device Pixel Ratio',
value: mediaQuery.devicePixelRatio.toStringAsFixed(2),
),
_fillTableRow(
context: context,
property: 'Platform.isXXX',
value: platformDescription(),
),
_fillTableRow(
context: context,
property: 'Theme.of(ctx).platform',
value: themePlatform.toString(),
),
],
),
),
],
),
),
);
}
TableRow _fillTableRow({
required BuildContext context,
required String property,
required String value,
}) {
return TableRow(
children: [
TableCell(
verticalAlignment: TableCellVerticalAlignment.baseline,
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Text(property),
),
),
TableCell(
verticalAlignment: TableCellVerticalAlignment.baseline,
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Text(value),
),
),
],
);
}
String platformDescription() {
if (kIsWeb) {
return 'Web';
} else if (Platform.isAndroid) {
return 'Android';
} else if (Platform.isIOS) {
return 'iOS';
} else if (Platform.isWindows) {
return 'Windows';
} else if (Platform.isMacOS) {
return 'macOS';
} else if (Platform.isLinux) {
return 'Linux';
} else if (Platform.isFuchsia) {
return 'Fuchsia';
} else {
return 'Unknown';
}
}
}
這個應用程式可讓您瞭解如何偵測及調整不同平台。以下是原生在 Android 和 iOS 上執行的應用程式:
以下是同樣的程式碼,在 macOS 和 Chrome 中原生執行,並再次在 macOS 中執行。
這裡要注意的重要重點是,Flutter 會盡可能將內容調整為適合顯示器的顯示方式。這些螢幕截圖是使用解析度較高的 Mac 電腦螢幕拍攝,因此 macOS 和網頁版應用程式都以 2 的裝置像素比算繪。在 iPhone 12 上,您會看到 3 的比例,在 Pixel 2 上則是 2.63。在所有情況下,顯示的文字都大致相同,這讓開發人員的工作變得更加輕鬆。
值得注意的第二點是,檢查程式碼在哪個平台上執行的兩個選項會產生不同的值。第一個選項會檢查從 dart:io
匯入的 Platform
物件,而第二個選項 (僅適用於小工具的 build
方法) 會從 BuildContext
引數中擷取 Theme
物件。
這兩種方法會傳回不同的結果,是因為兩者的意圖不同。從 dart:io
匯入的 Platform
物件,可用於做出不受算繪選項影響的決策。最典型的例子就是決定要使用哪些外掛程式,這些外掛程式可能會或不會與特定實體平台的原生實作項目相符。
從 BuildContext
中擷取 Theme
是為了實作以主題為中心的決策。最典型的例子就是決定要使用 Material 滑桿,還是 Cupertino 滑桿,如 Slider.adaptive
所述。
在下一節中,您將建構基本 YouTube 播放清單探索器應用程式,並針對 Android 和 iOS 進行最佳化。在後續章節中,您將新增各種調整,讓應用程式在電腦和網頁上運作得更好。
4. 建構行動應用程式
新增套件
在這個應用程式中,您將使用各種 Flutter 套件來存取 YouTube Data API、狀態管理,以及輕觸主題設定。
$ flutter pub add googleapis http provider url_launcher flex_color_scheme go_router Resolving dependencies... Downloading packages... + _discoveryapis_commons 1.0.7 + flex_color_scheme 8.2.0 + flex_seed_scheme 3.5.1 + flutter_web_plugins 0.0.0 from sdk flutter + go_router 15.1.2 + googleapis 14.0.0 + http 1.4.0 + http_parser 4.1.2 leak_tracker 10.0.9 (11.0.1 available) leak_tracker_flutter_testing 3.0.9 (3.0.10 available) leak_tracker_testing 3.0.1 (3.0.2 available) lints 5.1.1 (6.0.0 available) + logging 1.3.0 material_color_utilities 0.11.1 (0.12.0 available) meta 1.16.0 (1.17.0 available) + nested 1.0.0 + plugin_platform_interface 2.1.8 + provider 6.1.5 test_api 0.7.4 (0.7.6 available) + typed_data 1.4.0 + url_launcher 6.3.1 + url_launcher_android 6.3.16 + url_launcher_ios 6.3.3 + url_launcher_linux 3.2.1 + url_launcher_macos 3.2.2 + url_launcher_platform_interface 2.3.2 + url_launcher_web 2.4.1 + url_launcher_windows 3.1.4 vector_math 2.1.4 (2.1.5 available) + web 1.1.1 Changed 22 dependencies! 8 packages have newer versions incompatible with dependency constraints. Try `flutter pub outdated` for more information.
這個指令會在應用程式中新增多個套件:
googleapis
:產生的 Dart 程式庫,可提供 Google API 存取權。http
:用於建立 HTTP 要求的程式庫,可隱藏原生和網頁瀏覽器之間的差異。provider
:提供狀態管理功能。url_launcher
:提供從播放清單跳轉至影片的方式。如已解析的依附元件所示,除了預設的 Android 和 iOS 外,url_launcher
也提供 Windows、macOS、Linux 和網頁的實作項目。使用這個套件,您就不需要為這項功能建立特定平台。flex_color_scheme
:為應用程式提供漂亮的預設配色方案。詳情請參閱flex_color_scheme
API 說明文件。go_router
:實作不同畫面之間的導覽。這個套件提供方便的網址 API,可透過 Flutter 的 Router 進行導覽。
為 url_launcher
設定行動應用程式
url_launcher
外掛程式需要設定 Android 和 iOS 執行程式應用程式。在 iOS Flutter 執行器中,將下列行加入 plist
字典。
ios/Runner/Info.plist
<key>LSApplicationQueriesSchemes</key>
<array>
<string>https</string>
<string>http</string>
<string>tel</string>
<string>mailto</string>
</array>
在 Android Flutter 執行器中,將以下行加入 Manifest.xml
。將這個 queries
節點新增為 manifest
節點的直接子項,以及 application
節點的對等項目。
android/app/src/main/AndroidManifest.xml
<queries>
<intent>
<action android:name="android.intent.action.VIEW" />
<data android:scheme="https" />
</intent>
<intent>
<action android:name="android.intent.action.DIAL" />
<data android:scheme="tel" />
</intent>
<intent>
<action android:name="android.intent.action.SEND" />
<data android:mimeType="*/*" />
</intent>
</queries>
如要進一步瞭解這些必要的設定變更,請參閱 url_launcher
說明文件。
存取 YouTube Data API
如要存取 YouTube Data API 並列出播放清單,您必須建立 API 專案,以產生必要的 API 金鑰。這些步驟假設您已擁有 Google 帳戶,如果您還沒有帳戶,請先建立一個。
前往 Developer Console 建立 API 專案:
建立專案後,請前往 API 程式庫頁面。在搜尋框中輸入「youtube」,然後選取 youtube data api v3。
在 YouTube Data API v3 詳細資料頁面中啟用 API。
幾秒後,您應該會看到對話方塊,其中顯示全新的 API 金鑰。您很快就會使用這組金鑰。
新增程式碼
在本步驟的後續部分,您將剪下並貼上大量程式碼來建構行動應用程式,但不會對程式碼提供任何註解。本程式碼研究室的目標是將行動應用程式改編為電腦和網頁版應用程式。如要進一步瞭解如何建構行動版 Flutter 應用程式,請參閱「第一個 Flutter 應用程式」。
新增下列檔案,首先是應用程式的狀態物件。
lib/src/app_state.dart
import 'dart:collection';
import 'package:flutter/foundation.dart';
import 'package:googleapis/youtube/v3.dart';
import 'package:http/http.dart' as http;
class FlutterDevPlaylists extends ChangeNotifier {
FlutterDevPlaylists({
required String flutterDevAccountId,
required String youTubeApiKey,
}) : _flutterDevAccountId = flutterDevAccountId {
_api = YouTubeApi(_ApiKeyClient(client: http.Client(), key: youTubeApiKey));
_loadPlaylists();
}
Future<void> _loadPlaylists() async {
String? nextPageToken;
_playlists.clear();
do {
final response = await _api.playlists.list(
['snippet', 'contentDetails', 'id'],
channelId: _flutterDevAccountId,
maxResults: 50,
pageToken: nextPageToken,
);
_playlists.addAll(response.items!);
_playlists.sort(
(a, b) => a.snippet!.title!.toLowerCase().compareTo(
b.snippet!.title!.toLowerCase(),
),
);
notifyListeners();
nextPageToken = response.nextPageToken;
} while (nextPageToken != null);
}
final String _flutterDevAccountId;
late final YouTubeApi _api;
final List<Playlist> _playlists = [];
List<Playlist> get playlists => UnmodifiableListView(_playlists);
final Map<String, List<PlaylistItem>> _playlistItems = {};
List<PlaylistItem> playlistItems({required String playlistId}) {
if (!_playlistItems.containsKey(playlistId)) {
_playlistItems[playlistId] = [];
_retrievePlaylist(playlistId);
}
return UnmodifiableListView(_playlistItems[playlistId]!);
}
Future<void> _retrievePlaylist(String playlistId) async {
String? nextPageToken;
do {
var response = await _api.playlistItems.list(
['snippet', 'contentDetails'],
playlistId: playlistId,
maxResults: 25,
pageToken: nextPageToken,
);
var items = response.items;
if (items != null) {
_playlistItems[playlistId]!.addAll(items);
}
notifyListeners();
nextPageToken = response.nextPageToken;
} while (nextPageToken != null);
}
}
class _ApiKeyClient extends http.BaseClient {
_ApiKeyClient({required this.key, required this.client});
final String key;
final http.Client client;
@override
Future<http.StreamedResponse> send(http.BaseRequest request) {
final url = request.url.replace(
queryParameters: <String, List<String>>{
...request.url.queryParametersAll,
'key': [key],
},
);
return client.send(http.Request(request.method, url));
}
}
接著,新增個別播放清單的詳細資料頁面。
lib/src/playlist_details.dart
import 'package:flutter/material.dart';
import 'package:googleapis/youtube/v3.dart';
import 'package:provider/provider.dart';
import 'package:url_launcher/link.dart';
import 'app_state.dart';
class PlaylistDetails extends StatelessWidget {
const PlaylistDetails({
required this.playlistId,
required this.playlistName,
super.key,
});
final String playlistId;
final String playlistName;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text(playlistName)),
body: Consumer<FlutterDevPlaylists>(
builder: (context, playlists, _) {
final playlistItems = playlists.playlistItems(playlistId: playlistId);
if (playlistItems.isEmpty) {
return const Center(child: CircularProgressIndicator());
}
return _PlaylistDetailsListView(playlistItems: playlistItems);
},
),
);
}
}
class _PlaylistDetailsListView extends StatelessWidget {
const _PlaylistDetailsListView({required this.playlistItems});
final List<PlaylistItem> playlistItems;
@override
Widget build(BuildContext context) {
return ListView.builder(
itemCount: playlistItems.length,
itemBuilder: (context, index) {
final playlistItem = playlistItems[index];
return Padding(
padding: const EdgeInsets.all(8.0),
child: ClipRRect(
borderRadius: BorderRadius.circular(4),
child: Stack(
alignment: Alignment.center,
children: [
if (playlistItem.snippet!.thumbnails!.high != null)
Image.network(playlistItem.snippet!.thumbnails!.high!.url!),
_buildGradient(context),
_buildTitleAndSubtitle(context, playlistItem),
_buildPlayButton(context, playlistItem),
],
),
),
);
},
);
}
Widget _buildGradient(BuildContext context) {
return Positioned.fill(
child: DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: [Colors.transparent, Theme.of(context).colorScheme.surface],
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
stops: const [0.5, 0.95],
),
),
),
);
}
Widget _buildTitleAndSubtitle(
BuildContext context,
PlaylistItem playlistItem,
) {
return Positioned(
left: 20,
right: 0,
bottom: 20,
child: Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
playlistItem.snippet!.title!,
style: Theme.of(context).textTheme.bodyLarge!.copyWith(
fontSize: 18,
// fontWeight: FontWeight.bold,
),
),
if (playlistItem.snippet!.videoOwnerChannelTitle != null)
Text(
playlistItem.snippet!.videoOwnerChannelTitle!,
style: Theme.of(
context,
).textTheme.bodyMedium!.copyWith(fontSize: 12),
),
],
),
);
}
Widget _buildPlayButton(BuildContext context, PlaylistItem playlistItem) {
return Stack(
alignment: AlignmentDirectional.center,
children: [
Container(
width: 42,
height: 42,
decoration: const BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.all(Radius.circular(21)),
),
),
Link(
uri: Uri.parse(
'https://www.youtube.com/watch?v=${playlistItem.snippet!.resourceId!.videoId}',
),
builder: (context, followLink) => IconButton(
onPressed: followLink,
color: Colors.red,
icon: const Icon(Icons.play_circle_fill),
iconSize: 45,
),
),
],
);
}
}
接下來,請新增播放清單清單。
lib/src/playlists.dart
import 'package:flutter/material.dart';
import 'package:go_router/go_router.dart';
import 'package:googleapis/youtube/v3.dart';
import 'package:provider/provider.dart';
import 'app_state.dart';
class Playlists extends StatelessWidget {
const Playlists({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('FlutterDev Playlists')),
body: Consumer<FlutterDevPlaylists>(
builder: (context, flutterDev, child) {
final playlists = flutterDev.playlists;
if (playlists.isEmpty) {
return const Center(child: CircularProgressIndicator());
}
return _PlaylistsListView(items: playlists);
},
),
);
}
}
class _PlaylistsListView extends StatelessWidget {
const _PlaylistsListView({required this.items});
final List<Playlist> items;
@override
Widget build(BuildContext context) {
return ListView.builder(
itemCount: items.length,
itemBuilder: (context, index) {
var playlist = items[index];
return Padding(
padding: const EdgeInsets.all(8.0),
child: ListTile(
leading: Image.network(
playlist.snippet!.thumbnails!.default_!.url!,
),
title: Text(playlist.snippet!.title!),
subtitle: Text(playlist.snippet!.description!),
onTap: () {
context.go(
Uri(
path: '/playlist/${playlist.id}',
queryParameters: <String, String>{
'title': playlist.snippet!.title!,
},
).toString(),
);
},
),
);
},
);
}
}
並將 main.dart
檔案的內容替換為以下內容:
lib/main.dart
import 'dart:io';
import 'package:flex_color_scheme/flex_color_scheme.dart';
import 'package:flutter/material.dart';
import 'package:go_router/go_router.dart';
import 'package:provider/provider.dart';
import 'src/app_state.dart';
import 'src/playlist_details.dart';
import 'src/playlists.dart';
// From https://www.youtube.com/channel/UCwXdFgeE9KYzlDdR7TG9cMw
const flutterDevAccountId = 'UCwXdFgeE9KYzlDdR7TG9cMw';
// TODO: Replace with your YouTube API Key
const youTubeApiKey = 'AIzaNotAnApiKey';
final _router = GoRouter(
routes: <RouteBase>[
GoRoute(
path: '/',
builder: (context, state) {
return const Playlists();
},
routes: <RouteBase>[
GoRoute(
path: 'playlist/:id',
builder: (context, state) {
final title = state.uri.queryParameters['title']!;
final id = state.pathParameters['id']!;
return PlaylistDetails(playlistId: id, playlistName: title);
},
),
],
),
],
);
void main() {
if (youTubeApiKey == 'AIzaNotAnApiKey') {
print('youTubeApiKey has not been configured.');
exit(1);
}
runApp(
ChangeNotifierProvider<FlutterDevPlaylists>(
create: (context) => FlutterDevPlaylists(
flutterDevAccountId: flutterDevAccountId,
youTubeApiKey: youTubeApiKey,
),
child: const PlaylistsApp(),
),
);
}
class PlaylistsApp extends StatelessWidget {
const PlaylistsApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp.router(
title: 'FlutterDev Playlists',
theme: FlexColorScheme.light(scheme: FlexScheme.red).toTheme,
darkTheme: FlexColorScheme.dark(scheme: FlexScheme.red).toTheme,
themeMode: ThemeMode.dark, // Or ThemeMode.System if you'd prefer
debugShowCheckedModeBanner: false,
routerConfig: _router,
);
}
}
您幾乎可以開始在 Android 和 iOS 上執行這段程式碼了。只需再修改一件事,將 youTubeApiKey
常數修改為上一個步驟產生的 YouTube API 金鑰。
lib/main.dart
// TODO: Replace with your YouTube API Key
const youTubeApiKey = 'AIzaNotAnApiKey';
如要在 macOS 上執行這個應用程式,您必須啟用應用程式以便發出 HTTP 要求,步驟如下:請依照下列方式編輯 DebugProfile.entitlements
和 Release.entitilements
檔案:
macos/Runner/DebugProfile.entitlements
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<true/>
<key>com.apple.security.cs.allow-jit</key>
<true/>
<key>com.apple.security.network.server</key>
<true/>
<!-- add the following two lines -->
<key>com.apple.security.network.client</key>
<true/>
</dict>
</plist>
macos/Runner/Release.entitlements
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<true/>
<!-- add the following two lines -->
<key>com.apple.security.network.client</key>
<true/>
</dict>
</plist>
執行應用程式
您現在已完成應用程式,應該可以在 Android 模擬器或 iPhone 模擬器上成功執行應用程式。您會看到 Flutter 的播放清單清單,選取播放清單後,您會看到該播放清單中的影片,最後,如果您點選播放按鈕,系統就會啟動 YouTube 體驗,讓您觀看影片。
不過,如果您嘗試在電腦上執行這個應用程式,當您將視窗展開至一般電腦大小時,就會發現版面配置有誤。您將在下一個步驟中瞭解如何因應此情況。
5. 適應桌面
電腦問題
如果您在 Windows、macOS 或 Linux 等原生桌面平台上執行應用程式,就會發現一個有趣的問題。雖然可以運作,但看起來有點奇怪。
解決方法是新增分割檢視畫面,在左側列出播放清單,在右側列出影片。不過,您只想在程式碼未在 Android 或 iOS 上執行,且視窗寬度足夠時,才啟用這個版面配置。請參閱下列操作說明,瞭解如何實作這項功能。
首先,請加入 split_view
套件,以利建構版面配置。
$ flutter pub add split_view Resolving dependencies... Downloading packages... leak_tracker 10.0.9 (11.0.1 available) leak_tracker_flutter_testing 3.0.9 (3.0.10 available) leak_tracker_testing 3.0.1 (3.0.2 available) lints 5.1.1 (6.0.0 available) material_color_utilities 0.11.1 (0.12.0 available) meta 1.16.0 (1.17.0 available) + split_view 3.2.1 test_api 0.7.4 (0.7.6 available) vector_math 2.1.4 (2.1.5 available) Changed 1 dependency! 8 packages have newer versions incompatible with dependency constraints. Try `flutter pub outdated` for more information.
推出自動調整小工具
您將在本程式碼研究室中使用自動調整式小工具的模式,這些小工具會根據螢幕寬度、平台主題等屬性做出實作選擇。在本例中,您將導入 AdaptivePlaylists
小工具,重新調整 Playlists
和 PlaylistDetails
的互動方式。按照下列方式編輯 lib/main.dart
檔案:
lib/main.dart
import 'dart:io';
import 'package:flex_color_scheme/flex_color_scheme.dart';
import 'package:flutter/material.dart';
import 'package:go_router/go_router.dart';
import 'package:provider/provider.dart';
import 'src/adaptive_playlists.dart'; // Add this import
import 'src/app_state.dart';
import 'src/playlist_details.dart';
// Remove the src/playlists.dart import
// From https://www.youtube.com/channel/UCwXdFgeE9KYzlDdR7TG9cMw
const flutterDevAccountId = 'UCwXdFgeE9KYzlDdR7TG9cMw';
// TODO: Replace with your YouTube API Key
const youTubeApiKey = 'AIzaNotAnApiKey';
final _router = GoRouter(
routes: <RouteBase>[
GoRoute(
path: '/',
builder: (context, state) {
return const AdaptivePlaylists(); // Modify this line
},
routes: <RouteBase>[
GoRoute(
path: 'playlist/:id',
builder: (context, state) {
final title = state.uri.queryParameters['title']!;
final id = state.pathParameters['id']!;
return Scaffold( // Modify from here
appBar: AppBar(title: Text(title)),
body: PlaylistDetails(playlistId: id, playlistName: title),
); // To here.
},
),
],
),
],
);
void main() {
if (youTubeApiKey == 'AIzaNotAnApiKey') {
print('youTubeApiKey has not been configured.');
exit(1);
}
runApp(
ChangeNotifierProvider<FlutterDevPlaylists>(
create: (context) => FlutterDevPlaylists(
flutterDevAccountId: flutterDevAccountId,
youTubeApiKey: youTubeApiKey,
),
child: const PlaylistsApp(),
),
);
}
class PlaylistsApp extends StatelessWidget {
const PlaylistsApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp.router(
title: 'FlutterDev Playlists',
theme: FlexColorScheme.light(scheme: FlexScheme.red).toTheme,
darkTheme: FlexColorScheme.dark(scheme: FlexScheme.red).toTheme,
themeMode: ThemeMode.dark, // Or ThemeMode.System if you'd prefer
debugShowCheckedModeBanner: false,
routerConfig: _router,
);
}
}
接下來,請建立適應型播放清單小工具的檔案:
lib/src/adaptive_playlists.dart
import 'package:flutter/material.dart';
import 'package:go_router/go_router.dart';
import 'package:googleapis/youtube/v3.dart';
import 'package:split_view/split_view.dart';
import 'playlist_details.dart';
import 'playlists.dart';
class AdaptivePlaylists extends StatelessWidget {
const AdaptivePlaylists({super.key});
@override
Widget build(BuildContext context) {
final screenWidth = MediaQuery.of(context).size.width;
final targetPlatform = Theme.of(context).platform;
if (targetPlatform == TargetPlatform.android ||
targetPlatform == TargetPlatform.iOS ||
screenWidth <= 600) {
return const NarrowDisplayPlaylists();
} else {
return const WideDisplayPlaylists();
}
}
}
class NarrowDisplayPlaylists extends StatelessWidget {
const NarrowDisplayPlaylists({super.key});
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('FlutterDev Playlists')),
body: Playlists(
playlistSelected: (playlist) {
context.go(
Uri(
path: '/playlist/${playlist.id}',
queryParameters: <String, String>{
'title': playlist.snippet!.title!,
},
).toString(),
);
},
),
);
}
}
class WideDisplayPlaylists extends StatefulWidget {
const WideDisplayPlaylists({super.key});
@override
State<WideDisplayPlaylists> createState() => _WideDisplayPlaylistsState();
}
class _WideDisplayPlaylistsState extends State<WideDisplayPlaylists> {
Playlist? selectedPlaylist;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: switch (selectedPlaylist?.snippet?.title) {
String title => Text('FlutterDev Playlist: $title'),
_ => const Text('FlutterDev Playlists'),
},
),
body: SplitView(
viewMode: SplitViewMode.Horizontal,
children: [
Playlists(
playlistSelected: (playlist) {
setState(() {
selectedPlaylist = playlist;
});
},
),
switch ((selectedPlaylist?.id, selectedPlaylist?.snippet?.title)) {
(String id, String title) => PlaylistDetails(
playlistId: id,
playlistName: title,
),
_ => const Center(child: Text('Select a playlist')),
},
],
),
);
}
}
這個檔案有幾個有趣之處。首先,它會同時使用視窗的寬度 (使用 MediaQuery.of(context).size.width
),而您會檢查主題 (使用 Theme.of(context).platform
),決定是否要使用 SplitView
小工具顯示寬版版面配置,或是不使用小工具顯示窄版版面配置。
其次,本節將說明如何處理導覽的硬式編碼處理程序。它會在 Playlists
小工具中顯示回呼引數。該回呼會通知周圍程式碼,使用者已選取播放清單。接著,程式碼需要執行顯示該播放清單的工作。這會改變 Playlists
和 PlaylistDetails
小工具中 Scaffold
的需求。由於這些小工具不再是頂層,因此您必須從這些小工具中移除 Scaffold
。
接著,請編輯 src/lib/playlists.dart
檔案,使其符合下列程式碼:
lib/src/playlists.dart
import 'package:flutter/material.dart';
import 'package:googleapis/youtube/v3.dart';
import 'package:provider/provider.dart';
import 'app_state.dart';
class Playlists extends StatelessWidget {
const Playlists({super.key, required this.playlistSelected});
final PlaylistsListSelected playlistSelected;
@override
Widget build(BuildContext context) {
return Consumer<FlutterDevPlaylists>(
builder: (context, flutterDev, child) {
final playlists = flutterDev.playlists;
if (playlists.isEmpty) {
return const Center(child: CircularProgressIndicator());
}
return _PlaylistsListView(
items: playlists,
playlistSelected: playlistSelected,
);
},
);
}
}
typedef PlaylistsListSelected = void Function(Playlist playlist);
class _PlaylistsListView extends StatefulWidget {
const _PlaylistsListView({
required this.items,
required this.playlistSelected,
});
final List<Playlist> items;
final PlaylistsListSelected playlistSelected;
@override
State<_PlaylistsListView> createState() => _PlaylistsListViewState();
}
class _PlaylistsListViewState extends State<_PlaylistsListView> {
late ScrollController _scrollController;
@override
void initState() {
super.initState();
_scrollController = ScrollController();
}
@override
void dispose() {
_scrollController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return ListView.builder(
controller: _scrollController,
itemCount: widget.items.length,
itemBuilder: (context, index) {
var playlist = widget.items[index];
return Padding(
padding: const EdgeInsets.all(8.0),
child: ListTile(
leading: Image.network(
playlist.snippet!.thumbnails!.default_!.url!,
),
title: Text(playlist.snippet!.title!),
subtitle: Text(playlist.snippet!.description!),
onTap: () {
widget.playlistSelected(playlist);
},
),
);
},
);
}
}
這個檔案有許多變更。除了上述導入 playlistSelected
回呼和移除 Scaffold
小工具,_PlaylistsListView
小工具也從無狀態轉換為有狀態。由於需要引入必須建構及銷毀的擁有 ScrollController
,因此必須進行這項變更。
ScrollController
的引入方式很有趣,因為在寬版版面配置中,您有兩個 ListView
小工具並排顯示,因此需要引入 ScrollController
。在手機上,通常只有一個 ListView
,因此可以有一個長效的 ScrollController
,讓所有 ListView
在其生命週期中附加和解除附加。桌面電腦則不同,因為在桌面電腦上,多個 ListView
並排顯示是合理的。
最後,請按照下列方式編輯 lib/src/playlist_details.dart
檔案:
lib/src/playlist_details.dart
import 'package:flutter/material.dart';
import 'package:googleapis/youtube/v3.dart';
import 'package:provider/provider.dart';
import 'package:url_launcher/link.dart';
import 'app_state.dart';
class PlaylistDetails extends StatelessWidget {
const PlaylistDetails({
required this.playlistId,
required this.playlistName,
super.key,
});
final String playlistId;
final String playlistName;
@override
Widget build(BuildContext context) {
return Consumer<FlutterDevPlaylists>(
builder: (context, playlists, _) {
final playlistItems = playlists.playlistItems(playlistId: playlistId);
if (playlistItems.isEmpty) {
return const Center(child: CircularProgressIndicator());
}
return _PlaylistDetailsListView(playlistItems: playlistItems);
},
);
}
}
class _PlaylistDetailsListView extends StatefulWidget {
const _PlaylistDetailsListView({required this.playlistItems});
final List<PlaylistItem> playlistItems;
@override
State<_PlaylistDetailsListView> createState() =>
_PlaylistDetailsListViewState();
}
class _PlaylistDetailsListViewState extends State<_PlaylistDetailsListView> {
late ScrollController _scrollController;
@override
void initState() {
super.initState();
_scrollController = ScrollController();
}
@override
void dispose() {
_scrollController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return ListView.builder(
controller: _scrollController,
itemCount: widget.playlistItems.length,
itemBuilder: (context, index) {
final playlistItem = widget.playlistItems[index];
return Padding(
padding: const EdgeInsets.all(8.0),
child: ClipRRect(
borderRadius: BorderRadius.circular(4),
child: Stack(
alignment: Alignment.center,
children: [
if (playlistItem.snippet!.thumbnails!.high != null)
Image.network(playlistItem.snippet!.thumbnails!.high!.url!),
_buildGradient(context),
_buildTitleAndSubtitle(context, playlistItem),
_buildPlayButton(context, playlistItem),
],
),
),
);
},
);
}
Widget _buildGradient(BuildContext context) {
return Positioned.fill(
child: DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: [Colors.transparent, Theme.of(context).colorScheme.surface],
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
stops: const [0.5, 0.95],
),
),
),
);
}
Widget _buildTitleAndSubtitle(
BuildContext context,
PlaylistItem playlistItem,
) {
return Positioned(
left: 20,
right: 0,
bottom: 20,
child: Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
playlistItem.snippet!.title!,
style: Theme.of(context).textTheme.bodyLarge!.copyWith(
fontSize: 18,
// fontWeight: FontWeight.bold,
),
),
if (playlistItem.snippet!.videoOwnerChannelTitle != null)
Text(
playlistItem.snippet!.videoOwnerChannelTitle!,
style: Theme.of(
context,
).textTheme.bodyMedium!.copyWith(fontSize: 12),
),
],
),
);
}
Widget _buildPlayButton(BuildContext context, PlaylistItem playlistItem) {
return Stack(
alignment: AlignmentDirectional.center,
children: [
Container(
width: 42,
height: 42,
decoration: const BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.all(Radius.circular(21)),
),
),
Link(
uri: Uri.parse(
'https://www.youtube.com/watch?v=${playlistItem.snippet!.resourceId!.videoId}',
),
builder: (context, followLink) => IconButton(
onPressed: followLink,
color: Colors.red,
icon: const Icon(Icons.play_circle_fill),
iconSize: 45,
),
),
],
);
}
}
與上述 Playlists
小工具類似,這個檔案也經過修改,移除了 Scaffold
小工具,並引入了自有的 ScrollController
。
再次執行應用程式!
在您選擇的桌面作業系統 (Windows、macOS 或 Linux) 上執行應用程式。系統現在應可正常運作。
6. 適應網路
這些圖片有什麼問題嗎?
嘗試在網路上執行這個應用程式時,現在會顯示需要更多工作才能適應網路瀏覽器。
您可以查看偵錯主控台,瞭解下一步必須採取的溫和提示。
══╡ EXCEPTION CAUGHT BY IMAGE RESOURCE SERVICE ╞════════════════════════════════════════════════════ The following ProgressEvent$ object was thrown resolving an image codec: [object ProgressEvent] When the exception was thrown, this was the stack Image provider: NetworkImage("https://i.ytimg.com/vi/4AoFA19gbLo/default.jpg", scale: 1.0) Image key: NetworkImage("https://i.ytimg.com/vi/4AoFA19gbLo/default.jpg", scale: 1.0) ════════════════════════════════════════════════════════════════════════════════════════════════════
建立 CORS Proxy
解決圖片轉譯問題的方法之一,是引入代理網路服務,以便在必要的跨源資源共享標頭中新增標頭。請開啟終端機,然後按照下列步驟建立 Dart 網路伺服器:
$ dart create --template server-shelf yt_cors_proxy Creating yt_cors_proxy using template server-shelf... .gitignore analysis_options.yaml CHANGELOG.md pubspec.yaml README.md Dockerfile .dockerignore test/server_test.dart bin/server.dart Running pub get... 3.9s Resolving dependencies... Changed 53 dependencies! Created project yt_cors_proxy in yt_cors_proxy! In order to get started, run the following commands: cd yt_cors_proxy dart run bin/server.dart
將目錄變更為 yt_cors_proxy
伺服器,然後新增幾個必要的依附元件:
$ cd yt_cors_proxy $ dart pub add shelf_cors_headers http "http" was found in dev_dependencies. Removing "http" and adding it to dependencies instead. Resolving dependencies... http 1.1.2 (from dev dependency to direct dependency) js 0.6.7 (0.7.0 available) lints 2.1.1 (3.0.0 available) + shelf_cors_headers 0.1.5 Changed 2 dependencies! 2 packages have newer versions incompatible with dependency constraints. Try `dart pub outdated` for more information.
目前有部分依附元件已不再需要。請按照下列方式裁剪:
$ dart pub remove args shelf_router Resolving dependencies... args 2.4.2 (from direct dependency to transitive dependency) js 0.6.7 (0.7.0 available) lints 2.1.1 (3.0.0 available) These packages are no longer being depended on: - http_methods 1.1.1 - shelf_router 1.1.4 Changed 3 dependencies! 2 packages have newer versions incompatible with dependency constraints. Try `dart pub outdated` for more information.
接著,請修改 server.dart 檔案的內容,使其符合下列內容:
yt_cors_proxy/bin/server.dart
import 'dart:async';
import 'dart:io';
import 'package:http/http.dart' as http;
import 'package:shelf/shelf.dart';
import 'package:shelf/shelf_io.dart';
import 'package:shelf_cors_headers/shelf_cors_headers.dart';
Future<Response> _requestHandler(Request req) async {
final target = req.url.replace(scheme: 'https', host: 'i.ytimg.com');
final response = await http.get(target);
return Response.ok(response.bodyBytes, headers: response.headers);
}
void main(List<String> args) async {
// Use any available host or container IP (usually `0.0.0.0`).
final ip = InternetAddress.anyIPv4;
// Configure a pipeline that adds CORS headers and proxies requests.
final handler = Pipeline()
.addMiddleware(logRequests())
.addMiddleware(corsHeaders(headers: {ACCESS_CONTROL_ALLOW_ORIGIN: '*'}))
.addHandler(_requestHandler);
// For running in containers, we respect the PORT environment variable.
final port = int.parse(Platform.environment['PORT'] ?? '8080');
final server = await serve(handler, ip, port);
print('Server listening on port ${server.port}');
}
您可以按照下列方式執行此伺服器:
$ dart run bin/server.dart Server listening on port 8080
或者,您可以將其建構為 Docker 映像檔,然後執行產生的 Docker 映像檔,如下所示:
$ docker build . -t yt-cors-proxy [+] Building 2.7s (14/14) FINISHED $ docker run -p 8080:8080 yt-cors-proxy Server listening on port 8080
接著,請修改 Flutter 程式碼,以便在網路瀏覽器中執行時,充分利用這個 CORS 代理程式。
一對可調整的小工具
這兩個小工具的第一個,是應用程式如何使用 CORS 代理程式。
lib/src/adaptive_image.dart
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
class AdaptiveImage extends StatelessWidget {
AdaptiveImage.network(String url, {super.key}) {
if (kIsWeb) {
_url = Uri.parse(
url,
).replace(host: 'localhost', port: 8080, scheme: 'http').toString();
} else {
_url = url;
}
}
late final String _url;
@override
Widget build(BuildContext context) {
return Image.network(_url);
}
}
這個應用程式會使用 kIsWeb
常數,因為執行階段平台有所不同。其他可調整的小工具會讓應用程式像其他網頁一樣運作。瀏覽器使用者會預期文字可供選取。
lib/src/adaptive_text.dart
import 'package:flutter/material.dart';
class AdaptiveText extends StatelessWidget {
const AdaptiveText(this.data, {super.key, this.style});
final String data;
final TextStyle? style;
@override
Widget build(BuildContext context) {
return switch (Theme.of(context).platform) {
TargetPlatform.android || TargetPlatform.iOS => Text(data, style: style),
_ => SelectableText(data, style: style),
};
}
}
接著,將這些調整套用至整個程式碼集:
lib/src/playlist_details.dart
import 'package:flutter/material.dart';
import 'package:googleapis/youtube/v3.dart';
import 'package:provider/provider.dart';
import 'package:url_launcher/link.dart';
import 'adaptive_image.dart'; // Add this line,
import 'adaptive_text.dart'; // And this line
import 'app_state.dart';
class PlaylistDetails extends StatelessWidget {
const PlaylistDetails({
required this.playlistId,
required this.playlistName,
super.key,
});
final String playlistId;
final String playlistName;
@override
Widget build(BuildContext context) {
return Consumer<FlutterDevPlaylists>(
builder: (context, playlists, _) {
final playlistItems = playlists.playlistItems(playlistId: playlistId);
if (playlistItems.isEmpty) {
return const Center(child: CircularProgressIndicator());
}
return _PlaylistDetailsListView(playlistItems: playlistItems);
},
);
}
}
class _PlaylistDetailsListView extends StatefulWidget {
const _PlaylistDetailsListView({required this.playlistItems});
final List<PlaylistItem> playlistItems;
@override
State<_PlaylistDetailsListView> createState() =>
_PlaylistDetailsListViewState();
}
class _PlaylistDetailsListViewState extends State<_PlaylistDetailsListView> {
late ScrollController _scrollController;
@override
void initState() {
super.initState();
_scrollController = ScrollController();
}
@override
void dispose() {
_scrollController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return ListView.builder(
controller: _scrollController,
itemCount: widget.playlistItems.length,
itemBuilder: (context, index) {
final playlistItem = widget.playlistItems[index];
return Padding(
padding: const EdgeInsets.all(8.0),
child: ClipRRect(
borderRadius: BorderRadius.circular(4),
child: Stack(
alignment: Alignment.center,
children: [
if (playlistItem.snippet!.thumbnails!.high != null)
AdaptiveImage.network( // Modify this line
playlistItem.snippet!.thumbnails!.high!.url!,
),
_buildGradient(context),
_buildTitleAndSubtitle(context, playlistItem),
_buildPlayButton(context, playlistItem),
],
),
),
);
},
);
}
Widget _buildGradient(BuildContext context) {
return Positioned.fill(
child: DecoratedBox(
decoration: BoxDecoration(
gradient: LinearGradient(
colors: [Colors.transparent, Theme.of(context).colorScheme.surface],
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
stops: const [0.5, 0.95],
),
),
),
);
}
Widget _buildTitleAndSubtitle(
BuildContext context,
PlaylistItem playlistItem,
) {
return Positioned(
left: 20,
right: 0,
bottom: 20,
child: Column(
mainAxisSize: MainAxisSize.min,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
AdaptiveText( // Also, this line
playlistItem.snippet!.title!,
style: Theme.of(context).textTheme.bodyLarge!.copyWith(
fontSize: 18,
// fontWeight: FontWeight.bold,
),
),
if (playlistItem.snippet!.videoOwnerChannelTitle != null)
AdaptiveText( // And this line
playlistItem.snippet!.videoOwnerChannelTitle!,
style: Theme.of(
context,
).textTheme.bodyMedium!.copyWith(fontSize: 12),
),
],
),
);
}
Widget _buildPlayButton(BuildContext context, PlaylistItem playlistItem) {
return Stack(
alignment: AlignmentDirectional.center,
children: [
Container(
width: 42,
height: 42,
decoration: const BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.all(Radius.circular(21)),
),
),
Link(
uri: Uri.parse(
'https://www.youtube.com/watch?v=${playlistItem.snippet!.resourceId!.videoId}',
),
builder: (context, followLink) => IconButton(
onPressed: followLink,
color: Colors.red,
icon: const Icon(Icons.play_circle_fill),
iconSize: 45,
),
),
],
);
}
}
在上述程式碼中,您同時調整了 Image.network
和 Text
小工具。接著,調整 Playlists
小工具。
lib/src/playlists.dart
import 'package:flutter/material.dart';
import 'package:googleapis/youtube/v3.dart';
import 'package:provider/provider.dart';
import 'adaptive_image.dart'; // Add this line
import 'app_state.dart';
class Playlists extends StatelessWidget {
const Playlists({super.key, required this.playlistSelected});
final PlaylistsListSelected playlistSelected;
@override
Widget build(BuildContext context) {
return Consumer<FlutterDevPlaylists>(
builder: (context, flutterDev, child) {
final playlists = flutterDev.playlists;
if (playlists.isEmpty) {
return const Center(child: CircularProgressIndicator());
}
return _PlaylistsListView(
items: playlists,
playlistSelected: playlistSelected,
);
},
);
}
}
typedef PlaylistsListSelected = void Function(Playlist playlist);
class _PlaylistsListView extends StatefulWidget {
const _PlaylistsListView({
required this.items,
required this.playlistSelected,
});
final List<Playlist> items;
final PlaylistsListSelected playlistSelected;
@override
State<_PlaylistsListView> createState() => _PlaylistsListViewState();
}
class _PlaylistsListViewState extends State<_PlaylistsListView> {
late ScrollController _scrollController;
@override
void initState() {
super.initState();
_scrollController = ScrollController();
}
@override
void dispose() {
_scrollController.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return ListView.builder(
controller: _scrollController,
itemCount: widget.items.length,
itemBuilder: (context, index) {
var playlist = widget.items[index];
return Padding(
padding: const EdgeInsets.all(8.0),
child: ListTile(
leading: AdaptiveImage.network( // Change this one.
playlist.snippet!.thumbnails!.default_!.url!,
),
title: Text(playlist.snippet!.title!),
subtitle: Text(playlist.snippet!.description!),
onTap: () {
widget.playlistSelected(playlist);
},
),
);
},
);
}
}
這次您只調整了 Image.network
小工具,但保留了兩個 Text
小工具。這是有意為之,因為如果您調整文字小工具,使用者輕觸文字時,ListTile
的 onTap
功能就會遭到封鎖。
在網路上正確執行應用程式
在執行 CORS 代理程式後,您應該可以執行應用程式的網頁版,畫面應如下所示:
7. 適應性驗證機制
在這個步驟中,您將擴充應用程式,讓應用程式能夠驗證使用者,然後顯示該使用者的播放清單。您必須使用多個外掛程式,才能涵蓋應用程式可執行的不同平台,因為在 Android、iOS、網頁、Windows、macOS 和 Linux 上,處理 OAuth 的方式差異很大。
新增外掛程式以啟用 Google 驗證功能
您將安裝三個套件來處理 Google 驗證。
$ flutter pub add googleapis_auth google_sign_in \ extension_google_sign_in_as_googleapis_auth Resolving dependencies... + args 2.4.2 + crypto 3.0.3 + extension_google_sign_in_as_googleapis_auth 2.0.12 + google_identity_services_web 0.3.0+2 + google_sign_in 6.2.1 + google_sign_in_android 6.1.21 + google_sign_in_ios 5.7.2 + google_sign_in_platform_interface 2.4.4 + google_sign_in_web 0.12.3+2 + googleapis_auth 1.4.1 + js 0.6.7 (0.7.0 available) matcher 0.12.16 (0.12.16+1 available) material_color_utilities 0.5.0 (0.8.0 available) meta 1.10.0 (1.11.0 available) path 1.8.3 (1.9.0 available) test_api 0.6.1 (0.7.0 available) web 0.3.0 (0.4.0 available) Changed 11 dependencies! 7 packages have newer versions incompatible with dependency constraints. Try `flutter pub outdated` for more information.
如要在 Windows、macOS 和 Linux 上進行驗證,請使用 googleapis_auth
套件。這些電腦版平台會使用網頁瀏覽器進行驗證。如要在 Android、iOS 和網頁上進行驗證,請使用 google_sign_in
和 extension_google_sign_in_as_googleapis_auth
套件。第二個套件會做為兩個套件之間的互通 shim。
更新程式碼
請先建立可重複使用的抽象概念 AdaptiveLogin 小工具,這個小工具可供重複使用,因此需要進行一些設定:
lib/src/adaptive_login.dart
import 'dart:io' show Platform;
import 'package:extension_google_sign_in_as_googleapis_auth/extension_google_sign_in_as_googleapis_auth.dart';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:go_router/go_router.dart';
import 'package:google_sign_in/google_sign_in.dart';
import 'package:googleapis_auth/auth_io.dart';
import 'package:provider/provider.dart';
import 'package:url_launcher/link.dart';
import 'app_state.dart';
typedef _AdaptiveLoginButtonWidget =
Widget Function({required VoidCallback? onPressed});
class AdaptiveLogin extends StatelessWidget {
const AdaptiveLogin({
super.key,
required this.clientId,
required this.scopes,
required this.loginButtonChild,
});
final ClientId clientId;
final List<String> scopes;
final Widget loginButtonChild;
@override
Widget build(BuildContext context) {
if (kIsWeb || Platform.isAndroid || Platform.isIOS) {
return _GoogleSignInLogin(button: _loginButton, scopes: scopes);
} else {
return _GoogleApisAuthLogin(
button: _loginButton,
scopes: scopes,
clientId: clientId,
);
}
}
Widget _loginButton({required VoidCallback? onPressed}) =>
ElevatedButton(onPressed: onPressed, child: loginButtonChild);
}
class _GoogleSignInLogin extends StatefulWidget {
const _GoogleSignInLogin({required this.button, required this.scopes});
final _AdaptiveLoginButtonWidget button;
final List<String> scopes;
@override
State<_GoogleSignInLogin> createState() => _GoogleSignInLoginState();
}
class _GoogleSignInLoginState extends State<_GoogleSignInLogin> {
@override
initState() {
super.initState();
_googleSignIn = GoogleSignIn(scopes: widget.scopes);
_googleSignIn.onCurrentUserChanged.listen((account) {
if (account != null) {
_googleSignIn.authenticatedClient().then((authClient) {
final context = this.context;
if (authClient != null && context.mounted) {
context.read<AuthedUserPlaylists>().authClient = authClient;
context.go('/');
}
});
}
});
}
late final GoogleSignIn _googleSignIn;
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: widget.button(
onPressed: () {
_googleSignIn.signIn();
},
),
),
);
}
}
class _GoogleApisAuthLogin extends StatefulWidget {
const _GoogleApisAuthLogin({
required this.button,
required this.scopes,
required this.clientId,
});
final _AdaptiveLoginButtonWidget button;
final List<String> scopes;
final ClientId clientId;
@override
State<_GoogleApisAuthLogin> createState() => _GoogleApisAuthLoginState();
}
class _GoogleApisAuthLoginState extends State<_GoogleApisAuthLogin> {
@override
initState() {
super.initState();
clientViaUserConsent(widget.clientId, widget.scopes, (url) {
setState(() {
_authUrl = Uri.parse(url);
});
}).then((authClient) {
final context = this.context;
if (context.mounted) {
context.read<AuthedUserPlaylists>().authClient = authClient;
context.go('/');
}
});
}
Uri? _authUrl;
@override
Widget build(BuildContext context) {
final authUrl = _authUrl;
if (authUrl != null) {
return Scaffold(
body: Center(
child: Link(
uri: authUrl,
builder: (context, followLink) =>
widget.button(onPressed: followLink),
),
),
);
}
return const Scaffold(body: Center(child: CircularProgressIndicator()));
}
}
這個檔案會執行許多操作。AdaptiveLogin
的 build
方法會負責繁重的工作。這個方法會同時呼叫 kIsWeb
和 dart:io
的 Platform.isXXX
,以便檢查執行階段平台。針對 Android、iOS 和網頁版,它會將 _GoogleSignInLogin
有狀態的小工具例項化。對於 Windows、macOS 和 Linux,它會將 _GoogleApisAuthLogin
具狀態小工具具現化。
您必須進行額外設定才能使用這些類別,我們會在稍後說明如何操作,但前提是先更新其他程式碼庫,以便使用這個新小工具。首先將 FlutterDevPlaylists
重新命名為 AuthedUserPlaylists
,以便更準確地反映其新用途,然後更新程式碼,反映 http.Client
現已在建構後傳遞。最後,您不再需要 _ApiKeyClient
類別:
lib/src/app_state.dart
import 'dart:collection';
import 'package:flutter/foundation.dart';
import 'package:googleapis/youtube/v3.dart';
import 'package:http/http.dart' as http;
class AuthedUserPlaylists extends ChangeNotifier { // Rename class
set authClient(http.Client client) { // Drop constructor, add setter
_api = YouTubeApi(client);
_loadPlaylists();
}
bool get isLoggedIn => _api != null; // Add property
Future<void> _loadPlaylists() async {
String? nextPageToken;
_playlists.clear();
do {
final response = await _api!.playlists.list( // Add ! to _api
['snippet', 'contentDetails', 'id'],
mine: true, // convert from channelId: to mine:
maxResults: 50,
pageToken: nextPageToken,
);
_playlists.addAll(response.items!);
_playlists.sort(
(a, b) => a.snippet!.title!.toLowerCase().compareTo(
b.snippet!.title!.toLowerCase(),
),
);
notifyListeners();
nextPageToken = response.nextPageToken;
} while (nextPageToken != null);
}
YouTubeApi? _api; // Convert to optional
final List<Playlist> _playlists = [];
List<Playlist> get playlists => UnmodifiableListView(_playlists);
final Map<String, List<PlaylistItem>> _playlistItems = {};
List<PlaylistItem> playlistItems({required String playlistId}) {
if (!_playlistItems.containsKey(playlistId)) {
_playlistItems[playlistId] = [];
_retrievePlaylist(playlistId);
}
return UnmodifiableListView(_playlistItems[playlistId]!);
}
Future<void> _retrievePlaylist(String playlistId) async {
String? nextPageToken;
do {
var response = await _api!.playlistItems.list( // Add ! to _api
['snippet', 'contentDetails'],
playlistId: playlistId,
maxResults: 25,
pageToken: nextPageToken,
);
var items = response.items;
if (items != null) {
_playlistItems[playlistId]!.addAll(items);
}
notifyListeners();
nextPageToken = response.nextPageToken;
} while (nextPageToken != null);
}
}
// Delete the now unused _ApiKeyClient class
接著,請使用提供的應用程式狀態物件的新名稱更新 PlaylistDetails
小工具:
lib/src/playlist_details.dart
class PlaylistDetails extends StatelessWidget {
const PlaylistDetails({
required this.playlistId,
required this.playlistName,
super.key,
});
final String playlistId;
final String playlistName;
@override
Widget build(BuildContext context) {
return Consumer<AuthedUserPlaylists>( // Update this line
builder: (context, playlists, _) {
final playlistItems = playlists.playlistItems(playlistId: playlistId);
if (playlistItems.isEmpty) {
return const Center(child: CircularProgressIndicator());
}
return _PlaylistDetailsListView(playlistItems: playlistItems);
},
);
}
}
同樣地,請更新 Playlists
小工具:
lib/src/playlists.dart
class Playlists extends StatelessWidget {
const Playlists({super.key, required this.playlistSelected});
final PlaylistsListSelected playlistSelected;
@override
Widget build(BuildContext context) {
return Consumer<AuthedUserPlaylists>( // Update this line
builder: (context, flutterDev, child) {
final playlists = flutterDev.playlists;
if (playlists.isEmpty) {
return const Center(child: CircularProgressIndicator());
}
return _PlaylistsListView(
items: playlists,
playlistSelected: playlistSelected,
);
},
);
}
}
最後,請更新 main.dart
檔案,正確使用新的 AdaptiveLogin
小工具:
lib/main.dart
// Drop dart:io import
import 'package:flex_color_scheme/flex_color_scheme.dart';
import 'package:flutter/material.dart';
import 'package:go_router/go_router.dart';
import 'package:googleapis_auth/googleapis_auth.dart'; // Add this line
import 'package:provider/provider.dart';
import 'src/adaptive_login.dart'; // Add this line
import 'src/adaptive_playlists.dart';
import 'src/app_state.dart';
import 'src/playlist_details.dart';
// Drop flutterDevAccountId and youTubeApiKey
// Add from this line
// From https://developers.google.com/youtube/v3/guides/auth/installed-apps#identify-access-scopes
final scopes = ['https://www.googleapis.com/auth/youtube.readonly'];
// TODO: Replace with your Client ID and Client Secret for Desktop configuration
final clientId = ClientId(
'TODO-Client-ID.apps.googleusercontent.com',
'TODO-Client-secret',
);
// To this line
final _router = GoRouter(
routes: <RouteBase>[
GoRoute(
path: '/',
builder: (context, state) {
return const AdaptivePlaylists();
},
// Add redirect configuration
redirect: (context, state) {
if (!context.read<AuthedUserPlaylists>().isLoggedIn) {
return '/login';
} else {
return null;
}
},
// To this line
routes: <RouteBase>[
// Add new login Route
GoRoute(
path: 'login',
builder: (context, state) {
return AdaptiveLogin(
clientId: clientId,
scopes: scopes,
loginButtonChild: const Text('Login to YouTube'),
);
},
),
// To this line
GoRoute(
path: 'playlist/:id',
builder: (context, state) {
final title = state.uri.queryParameters['title']!;
final id = state.pathParameters['id']!;
return Scaffold(
appBar: AppBar(title: Text(title)),
body: PlaylistDetails(playlistId: id, playlistName: title),
);
},
),
],
),
],
);
void main() {
runApp(
ChangeNotifierProvider<AuthedUserPlaylists>( // Modify this line
create: (context) => AuthedUserPlaylists(), // Modify this line
child: const PlaylistsApp(),
),
);
}
class PlaylistsApp extends StatelessWidget {
const PlaylistsApp({super.key});
@override
Widget build(BuildContext context) {
return MaterialApp.router(
title: 'Your Playlists', // Change FlutterDev to Your
theme: FlexColorScheme.light(scheme: FlexScheme.red).toTheme,
darkTheme: FlexColorScheme.dark(scheme: FlexScheme.red).toTheme,
themeMode: ThemeMode.dark, // Or ThemeMode.System
debugShowCheckedModeBanner: false,
routerConfig: _router,
);
}
}
這個檔案中的變更反映了從只顯示 Flutter 的 YouTube 播放清單,改為顯示已驗證使用者的播放清單。雖然程式碼已完成,但仍需要對這個檔案和各自的 Runner 應用程式底下的檔案進行一系列修改,才能正確設定用於驗證的 google_sign_in
和 googleapis_auth
套件。
應用程式現在會顯示經過驗證的使用者所建立的 YouTube 播放清單。完成這些功能後,您需要啟用驗證功能。如要這麼做,請設定 google_sign_in
和 googleapis_auth
套件。如要設定套件,您必須變更 main.dart
檔案和 Runner 應用程式的檔案。
設定「googleapis_auth
」
設定驗證的第一步,就是移除先前設定及使用的 API 金鑰。前往 API 專案的「憑證」頁面,然後刪除 API 金鑰:
系統會產生對話方塊,您只要按下「Delete」按鈕即可確認:
接著建立 OAuth 用戶端 ID:
在「應用程式類型」部分,選取「電腦版應用程式」。
接受名稱,然後點選「建立」。
這會建立用戶端 ID 和用戶端密鑰,您必須將這些項目新增至 lib/main.dart
,才能設定 googleapis_auth
流程。實作時,請注意 googleapis_auth 流程會使用在本機主機上執行的臨時網路伺服器,擷取產生的 OAuth 權杖。在 macOS 上,您必須修改 macos/Runner/Release.entitlements
檔案:
macos/Runner/Release.entitlements
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<true/>
<!-- add the following two lines -->
<key>com.apple.security.network.server</key>
<true/>
<key>com.apple.security.network.client</key>
<true/>
</dict>
</plist>
您不需要對 macos/Runner/DebugProfile.entitlements
檔案進行這項編輯,因為 com.apple.security.network.server
已具備啟用熱重載和 Dart VM 偵錯工具的授權。
您現在應該可以在 Windows、macOS 或 Linux 上執行應用程式 (如果應用程式是在這些目標上編譯的話)。
設定 Android 版 google_sign_in
返回 API 專案的「憑證」頁面,建立另一個 OAuth 用戶端 ID,但這次請選取「Android」。
在表單的其他部分,請使用 android/app/src/main/AndroidManifest.xml
中宣告的套件,填入「套件名稱」欄位。如果您確實按照指示操作,應該會看到 com.example.adaptive_app
。請按照 Google Cloud 控制台說明頁面中的操作說明,擷取 SHA-1 憑證指紋:
這就足以讓應用程式在 Android 上運作。視您使用的 Google API 而定,您可能需要將產生的 JSON 檔案新增至應用程式套件。
設定 iOS 版 google_sign_in
返回 API 專案的「憑證」頁面,建立另一個 OAuth 用戶端 ID,但這次請選取「iOS」。
如要填寫表單的其他部分,請在 Xcode 中開啟 ios/Runner.xcworkspace
,填入軟體包 ID。前往「Project Navigator」,在導覽器中選取「Runner」,然後選取「General」分頁標籤,並複製「Bundle Identifier」。如果您已按照本程式碼研究室的說明逐步操作,應為 com.example.adaptiveApp
。
在表單的其他部分,請填入軟體包 ID。在 Xcode 中開啟 ios/Runner.xcworkspace
。前往「Project Navigator」。依序前往「Runner」>「General」分頁。複製套件 ID。如果您已逐步完成本程式碼研究室的操作,這個值應為 com.example.adaptiveApp
。
請先忽略 App Store ID 和團隊 ID,因為本機開發作業不需要這些資訊:
下載產生的 .plist
檔案,其名稱會根據您產生的用戶端 ID 命名。將下載的檔案重新命名為 GoogleService-Info.plist
,然後將其拖曳至執行中的 Xcode 編輯器,並與左側導覽面板中 Runner/Runner
下的 Info.plist
檔案並列。在 Xcode 的選項對話方塊中,視需要選取「Copy items」、「Create folder references」和「Add to the Runner」目標。
請退出 Xcode,然後在您選擇的 IDE 中,將以下內容加入 Info.plist
:
ios/Runner/Info.plist
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleTypeRole</key>
<string>Editor</string>
<key>CFBundleURLSchemes</key>
<array>
<!-- TODO Replace this value: -->
<!-- Copied from GoogleService-Info.plist key REVERSED_CLIENT_ID -->
<string>com.googleusercontent.apps.TODO-REPLACE-ME</string>
</array>
</dict>
</array>
您需要編輯值,讓其與產生的 GoogleService-Info.plist
檔案中的項目相符。執行應用程式,登入後,您應該會看到播放清單。
設定網站專用的 google_sign_in
返回 API 專案的「憑證」頁面,建立另一個 OAuth 用戶端 ID,但這次請選取「網路應用程式」:
請按照下列方式填寫表單的其他部分:
這會產生用戶端 ID。將下列 meta
標記新增至 web/index.html
,並更新為包含產生的用戶端 ID:
web/index.html
<meta name="google-signin-client_id" content="YOUR_GOOGLE_SIGN_IN_OAUTH_CLIENT_ID.apps.googleusercontent.com">
執行這個範例需要一點協助。您必須執行先前步驟中建立的 CORS 代理程式,並按照下列操作說明,在網頁應用程式 OAuth 用戶端 ID 表單中指定的連接埠上執行 Flutter 網頁應用程式。
在一個終端機中,執行 CORS Proxy 伺服器,如下所示:
$ dart run bin/server.dart Server listening on port 8080
在另一個終端機中,執行 Flutter 應用程式,如下所示:
$ flutter run -d chrome --web-hostname localhost --web-port 8090 Launching lib/main.dart on Chrome in debug mode... Waiting for connection from debug service on Chrome... 20.4s This app is linked to the debug service: ws://127.0.0.1:52430/Nb3Q7puZqvI=/ws Debug service listening on ws://127.0.0.1:52430/Nb3Q7puZqvI=/ws 💪 Running with sound null safety 💪 🔥 To hot restart changes while running, press "r" or "R". For a more detailed help message, press "h". To quit, press "q".
再次登入後,你應該會看到播放清單:
8. 後續步驟
恭喜!
您已完成程式碼研究室,並建構出可在 Flutter 支援的所有六個平台上執行的自適應 Flutter 應用程式。您調整了程式碼,以便處理螢幕版面配置方式、文字互動方式、圖片載入方式和驗證機制運作方式的差異。
您還可以為應用程式調整更多內容。如要瞭解如何將程式碼調整為執行環境的其他設定,請參閱「建構可調整的應用程式」。